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This is thanks to managers in your FIFA 17 club

For years, FIFA 17 gamers have noted that teams composed of highly-rated players have felt noticeably weak and slow to react - a problem that would continue to occur in every FIFA game. Redditors performed tests and discovered that not only was there a glitch in the latest game, but it was reproducible in older iterations as well. We thought that creating a guide like this wouldn't be really necessary since most FIFA 17 players already know what they'll be able to carry over to FUT 16. 
 
They are all waiting for the FIFA Points release and the first matches. It’s normal to see big players like Messi and Ronaldo being sold above the maximum Price Range. Their price isn’t superior because there is no one with enough money to buy them. If you’re one of the lucky few to receive one of these players in a pack, which is highly unlikely, do not sell them. In a few weeks they’ll be worth several times as much and you can capitalize on your asset. This effect includes all other cards although the variation will be a lot inferior. All of them start at a much lower price and in just a few days the prices spike. 
 
But EA Sports has some tangible things to shout about this year for FIFA 17: a new game engine and a headlining story mode. “It’s a big year for us,” Creative Director Matt Prior tells me. And you get the feeling this isn’t just a spiel. Much of the on-pitch work has gone into giving the game a more physical feel, including your interactions with the ball. You can now thump shots low and hard, by holding the shoot button and then tapping a second time, rather than letting the power dictate the elevation like in FIFA 17 games. This new zippy ground play –tentatively introduced into passing last year- extends to through balls now too, with you able to thread a fast ball through the defence with the outside of the boot.
 
However, we started receiving several help requests concerning this theme. A lot of our followers have started playing FUT this year, so this is completely understandable. Even we ourselves have been in this position six years ago when we first started playing and looking for the same answers. We have been receiving these questions so frequently that we felt the need to look all over the internet and see if there are really that many people in the same situation… and yes there are. The bad thing is that amongst all the answers given by the most experienced players of the community, there are many, many inaccuracies and contradictions. 
 
More importantly than getting cheap contracts is guaranteeing it affects capacity to the max. This is thanks to managers in your FIFA 17 club. Every gold manager contributes with a raised percentage on all contracts: the rare gold with 3% and the non-rare with 1%. The silver rare manager also contribute with 2%. You can hire managers so that the sum of your percentages equals 50%. This means that when applying a contract card to a FIFA 17 player the number of games on the card will be added 50%. 
 
In a long-term step this will be extremely beneficial and in the short-term it will guarantee your match prizes to be superior than your spent contracts. The sustainability of your team will be guaranteed. Now, after investigating the matter, EA Sports's Rob Hudson, community manager of FIFA, announced that they indeed discovered that "there appear to be some differences in how fitness and chemistry apply to some FUT items." Hodson went on to say that the developer team is working on a patch that will resolve the issue, to be deployed on PC, Xbox, and PlayStation as soon as possible.