When a player slides, his boot will make an impression on the grass, and that lasts throughout the game. The same goes for your players, that when they slide, tumble or fall their clothes as met with green resistance. You will be able to see grass or mud stains on their clothes. No, I'm not talking about the new iPhone, but it has to be said that EA's FIFA 16 football franchise has more than a little in common with Apple's revolutionary smartphone. Then there are other pleasant additions, such as the pitch deterioration as the game goes on. While this is purely an aesthetic look and does nothing in how it affects the game. In slow motion replays you can also see rain puddles on the pitch and with every step, the water is pushed up from the surface.
I’ve seen a wide array of goals, including shots off the post and deflections off of defenders. The adjusted animation rigging and behaviors of the goalie also have something to do with this, since keepers will now show more initiative on certain sequences. The FIFA 16 animations for the goalies look slick, with some added dives and desperation lunges. The goal variety does appear to be at the expense of some enforced idiocy on the goalies from time to time, as it does appear that certain screen shots just leave them frozen. Still, I like that the developers are trying to create more rebound and second-chance scenarios, as it gets FIFA away from the circus of constant finesse shots and headers.
It also has the negative consequence of making FIFA 16 defending much harder, much less important, and turning online games into frantic chases from end-to-end. Attack, counter-attack, counter-attack, counter-attack and on and on. What stops every scoreline ticking into double digits are improved goalkeepers, which make fewer dimwitted mistakes when it comes to shielding their near post or stopping finesse shots. The FIFA 16 attacking AI is more vibrant and active this year. Players now make intelligent runs in behind defenders and open up for passes a lot more than in previous years. There are some attacking plays that feel very rewarding and they wouldn’t be possible if it wasn’t for the improved attacking AI.
The FIFA 16 inconsistencies carry over to dead-ball situations, too. Corners and free-kicks are unusually snappy - as soon as the ball goes out of play, you’re maybe a couple of seconds away from slinging it into the box, without having to sit and watch a player slowly, deliberately placing the ball down. And yet you’ll be kept waiting for players to jog over to take a throw-in, unable to hurry things along, no matter how much you mash the buttons. The addition of “All Out Attack” and “Park the Bus” in the team tactics. When playing a few games, I found the “All Out Attack” useful for scoring a late equalizer and “Park the Bus” useful to hold a lead. One of this game’s best improvements.
In regards to visuals, once you download this new installment of the FIFA 16 saga, you will see that it shows every detail of the faces of the players since it uses the All-new Physically-based Rendering Lighting System. Thanks to this new incorporation, you will be able to see the movements of the hair of the players, their facial expressions, the grass they break when kicking the ball, etc. Their uniforms will get dirty if it is raining and there is mud in the grass, the kit will move very realistically, if it is wet, you will notice it. Another example of all the details of this release is that, if a player suddenly stops, you will see the marks in the grass, if someone hits the corner flag, it will fall.
Despite familiar looks, the game doesn’t look like FIFA 16. It’s much smoother, much more fluid and it looks better in every way than FIFA 16. Ball movement and player movement looks more natural and person who is familiar with the title will see that almost immediately. All in-game players act like real football players and not like static figures which was often peeve for FIFA players.
In truth, FIFA 16 is such a mainstream proposition that tactical options of great depth and complexity would be counter-productive to what the series is trying to achieve. The goal with FIFA 16, as with almost every other FIFA game, is to replicate the most interesting parts of what you see on TV, hence the ability to score goals of sublime lavishness. The goal is not to make you feel like a football manager or a central defender grinding out a tough one-goal victory on a bitter winter night. That would be too realistic, and not exciting enough.