EA’s decision to overhaul the passing and first-touch mechanics in FIFA 17 is proving contentious in certain quarters, with passing purists, long-ball merchants and sweaty pace abusers alike bemoaning the current state of play. First find a player that you are comfortable trading with and is inside your price range, I recommend SIF Martial. FIFA Ultimate Team has become one of the most popular game modes available to fans of the series. In an effort to build on Ultimate Team's popularity, and to draw new fans to FUT
If you've played FIFA 17's newest mode called Draft Champions, you know what to expect from FUT Draft. Initially, the mode tests gamers' ability to construct a team of players who play a similar scheme. Once you've drafted a team of the best players available, based on FUT cards, you have the option of pitting them against CPU-controlled teams with a random set of FUT cards, or you can also take on other human-controlled squads online. Then check their lowest BIN for Martial this would be 31K, you then want to change your search parameters to a price where you can make profit on a player.
For SIF Martial I would set a maximum BIN price of 25K, now set your MIN price to 150 and spam search for the card making sure to change you MIN price from 150 to 0 between each search so that the market refreshes. Imagine you wake up one day, and realise you’re part of one of the biggest FIFA sites out there. That hundreds of thousands of people read your thoughts on Ultimate Team, and what you do for the community actually matters to such a degree that EA take on board the feedback you collect, and actually invest ideas into the game.
Auto List/Relist. List player two/one game before contract expiry or relist the player after the auction is over features should be implemented in the upcoming FUT 17. FIFA, and virtually all football games, try to offer a challenge for all levels of players, but there is always some criticism that the game might be too easy, even on the hardest difficulty. That has changed. FIFA 17 on the higher difficulties can be a very difficult game, and in that sense EA Sports has fulfilled its purpose. Unfortunately, not necessarily in a good way.
The difficulty of FIFA 17 seems to affect all teams equally, regardless of the value of their players. Worse, it seems to be governed by outside forces, such as morale, match importance, and pure luck. This means you can have a 'easy' match with an opponent of equal strength, and then suffer at the hands of a much weaker team. This does not make any sense. Sure, it can happen in real life, but it should be the exception, not the rule. In our opinion, FIFA needs a "realistic" difficulty. One difficulty in which player attributes really are the decisive force, not external factors.
Truth is, ball distribution in FIFA 17 isn’t the trainwreck that some people would have you believe. There are, granted, occasional passes that feel entirely arbitrary and at odds with what you asked for, not to mention glitches, idiosyncrasies and game balance issues that we’d like to see addressed. Take the time to really come to terms with the general pace and focus of this new edition, though, and you’ll find that every FIFA player archetype has the tools to play their favoured style of game – and enjoy it.