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The AI in fifa 16 can exchange the ball with infuriating efficiency

The release of FIFA 16 has seen an interesting debate spring up among veteran players, and it has to do with passing. Calm down. I've only been nerfed. Some have criticized the passing in FIFA 16, complaining about poor first touches, weak kicks and even missing their target by significant distances. You can see the issue brought up in threads on the FIFA subreddit and the FIFA forum. If you are having trouble redeeming your FIFA 16 codes there are some steps you can take to try to solve this problem on your own. EA recommends trying the code a second time to make sure you typed it correctly. If that doesn’t work. turn your console off completely, not just in rest mode, and then try it again after a full reboot.
 
If you still have problems redeeming your FIFA 16 pre-order codes, you can post in the EA forums or contact EA support, where someone will help you get a code that works. While it obviously isn't the flashiest of new features, this one could change the way pro players defend forever. Whereas slide tackles have previously been a last resort, they now carry much less risk, as the player making the tackle won't always be out of position should he miss. This doesn't mean that we will be seeing slide tackles every minute, but with less risk involved it seems obvious that the pros would be using this as often as possible - after all, it is much harder to dodge a sliding six-foot man than it is to jump over an outstretched leg.

 
This setting defines shooting accuracy, and the higher the value, the wider the shot will go. We have chosen to leave this value in the predefined setting, because both the player and artificial intelligence will usually be able to hit the goal without exceptional placement. Similar to what happens with shooting, the higher the value of this setting, passes will hit the mark with less frequently. In this category we needed to slightly improve the efficiency of the player, worsening the passing skills of the artificial intelligence. In the default settings, the AI can exchange the ball with infuriating efficiency.
 
To get the manager bonus, players should try to match the manager nationality or the manager league with the higher number of players from the start eleven. Pay attention that it may not be always true. For example: if all the players except one are from one specific league and already have individual chemistry 10, it may be better to try to match the manager league with the league of the only player that doesn’t have the higher chemistry possible. When a manager league’s doesn’t match with the player’s league, it’s possible to fix this applying a league modifier card. You can learn more about it here (available soon). Where To Go From There: Playing In FIFA 16 Ultimate Team Draft Mode
 
The fun of creating all-star filled teams in this draft format, as well as running them through the four-game gauntlet with prizes waiting at the end will surely keep players coming back for more. Around the start of February players who have played well since the start of the season have new upgraded versions of their cards released. So there will then be two versions of the same player at the same club you can buy on the market. Last year there was a normal 86 rated Neymar and a new 87 version of him was released. This also affects the InForm version which might have been released for a player. So before the new upgrades come out players generally have had one or two TOTW (team of the week) cards. An 87 rated Inform version of Neymar for example is raised even higher, so it isn’t the same as the new 87 gold version.
 
Once you perfect the art of passing, it’s time to score! New this year is a 3D Foot Mechanic where the angle you approach a shot from affects the spin and direction of the ball. In most cases you want to square up to the net by titling the thumb stick to send shots to the desired area. The proper alignment usually results in a ball with tight spin traveling away from the keeper. You’ll also notice improvement with one-timers, with the ball moving realistically at every angle.