The best Sports Simulation game in history has gone one step further as EA SPORTS today announced the introduction of a new dribble control system, ‘No Touch Dribbling’, as made famous by Lionel Messi, for FIFA 16. Captured with Messi using motion capture technology, ‘No Touch Dribbling’ allows players to free themselves from the ball to buy time, create separation, feint and blow by defenders just as Messi does when he is at his best - it’s near limitless creativity on the ball! For the gamers who aren’t especially impressed with the ability to play as a female - last year’s male-teams-only FIFA resulted in over 13 billion hours of online play - the gameplay has improved as well.
The feature causing the most buzz is the “no-touch dribbling” available for the first time in FIFA 16. As Matt Lawless for Mail Online described, the no touch dribbling “allows you to free yourself from the ball” so that you can “buy time and feint past your defender.” The additional time given to players to create some separation and set up some skill moves are major bonuses for long-time FIFA players. One of the most underused features on FIFA 16 this year is the no touch dribbling which if used in the right way, can be a fantastic way to beat opposition defenders and create goal-scoring opportunities. Watch the full HD video tutorial below to learn exactly how to do it or alternatively you can read on.
This specific type of dribbling is great for winning free-kicks in dangerous areas of the pitch and will also be good to combat all of the top players in Division 1/2/3 in online seasons on Ultimate Team. The next time you play FIFA 16 make sure that you give this technique a good try as it is so overpowered and could be the difference between winning matches and losing them. After spending time with PES 2016' silky passing game, FIFA 16's plodding midfield battles feel as disjointed as - football zinger incoming! - your typical Man City Champions' League performance. In contrast to PES' brand of total football, each element that makes up FIFA seems bolted-on.
Take 'no-touch passing' - pressing LB while on the ball instructs your man (or indeed, woman) to separate themselves form the ball, allowing you to shake up the pace and breeze past defenders. It's a useful skill, not least because congested midfields often force you out wide, but PES' more open, organic approach allows you to switch gears without tying your fingers in knots. These kind of runs feel like an integral part of the way matches flow, rather than a marketing bullet point. It’s wonderful that EA Sports decided that women’s teams should be featured in FIFA 16. For some critics, it’s a sign that EA Sports is trying to be more inclusive, but what’s not so nice is that not all of the women’s teams will be included in the final release. What can you do with 12 teams?
The game includes men’s teams from all corners of the world, but only 12 teams are included to play in a modded form of the Women’s World Cup. As far as the gameplay, however, much of what I said earlier also holds true, so your miles may vary as to how much you’ll enjoy using the women’s teams if you do so at all. The game is looking much better than previous FIFA games, and the animation and broadcast atmosphere is absolutely excellent, as expected. The physics are notably better: hair and clothing now move notably separately to the players they’re connected to, which is far more realistic than the single uniformly moving mass that we’ve seen in previous iterations.
It’s worth noting the improvements that FIFA 16 has made, but it’s also worth mentioning that visually the game lags far behind PES 2016. It’s not the hugest issue, as its gameplay is what it’s built for, but perhaps it’s time for a major update of the game’s visual systems. FIFA is starting to become a franchise that is living up to its stereotype. The stereotype from non football fan gamers that claim it’s the same thing every year with new roster updates. Something I used to defend FIFA to the ground and how impressed I was with how much improvement the game could go through from just 1 year of development each year has now hit a stagnated wall for a few years now, and less and less effort towards actually changing the game is happening.